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3D Model: Dante

3D Model: Dante

21.06.26

Game ready 3D character project based on my own original concept art.

I made this as playable character for a lovecraftian horror/soulslike game taking place in the same story as Citadel Academy novel series to come.

  • I sculpted the base mesh first in Zbrush then re-topologized and rigged in Blender.

  • I was going for a gothic hand painted style. The brushstrokes interacting directly with the light was crucial to the look I desired, I was going to need to hand paint the normal maps for this.

  • I painted the albedo in Substance Painter and then painted over the baked world space normals to get the brushtroke effect. (after baked into tangent space normals as seen here)

  • Then I used the normal map texture to make a roughness map.

Blender, Substance Painter, Zbrush

Doğa Karaalp

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